LEVEL ONE

A     B     C     D     E

For the teacher: See the competency goals and objectives associated with each section of online activities.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

LEVEL ONE
A
 
 
Competency Goal 1: The learner will read, write, and model whole numbers through 99 and compute with whole numbers.
1.01 Develop number sense for whole numbers through 99.
        a. Connect the model, number word, and number using a variety of representations.
        b. Use efficient strategies to count the number of objects in a set.
        c. Read and write numbers.
        d. Compare and order sets and numbers.
        e. Build understanding of place value (ones, tens).
        f. Estimate quantities fewer than or equal to 100.
        g. Recognize equivalence in sets and numbers  1-99.
1.02 Use groupings of 2, 5, and 10 with models and pictures to count collections of objects.
1.03 Develop fluency with single-digit addition and corresponding differences using strategies such as modeling, composing and decomposing quantities, using doubles, and making tens.
1.04 Create, model, and solve problems that use addition, subtraction, and fair shares (between two or three).
 
B Competency Goal 2: The learner will use non-standard units of measure and tell time.
2.01 For given objects:
       a. Select an attribute (length, capacity, mass) to measure  (use non-standard units).
       b. Develop strategies to estimate size.
       c. Compare, using appropriate language, with respect to the attribute selected.
2.02 Develop an understanding of the concept of time.
       a. Tell time at the hour and half-hour.
       b. Solve problems involving applications of time (clock and calendar).
 
 

C

 

Competency Goal 3: The learner will identify, describe, draw, and build basic geometric figures.
3.01 Identify, build, draw and name parallelograms, squares, trapezoids, and hexagons.
3.02 Identify, build, and name cylinders, cones, and rectangular prisms.
3.03 Compare and contrast geometric figures.
3.04 Solve problems involving spatial visualization.
D
 

 

Competency Goal 4: The learner will understand and use data and simple probability concepts.
4.01 Collect, organize, describe and display data using line plots and tallies.
4.02 Describe events as certain, impossible, more likely or less likely to occur.
E Competency Goal 5: The learner will demonstrate an understanding of classification and patterning.
5.01 Sort and classify objects by two attributes.
5.02 Use Venn diagrams to illustrate similarities and differences in two sets.
5.03 Create and extend patterns, identify the pattern unit, and translate into other forms.

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GROUP A: Whole Numbers through 99 and Computation
(NCSCoS_M_1_1.01-1.04)

  1. Mend the Number Square 
    Drag the missing numbers to the right places.
  2. Ordering Numbers to 100 
    Put the numbers in order least to greatest.
  3. Min/Max Number 
    Identify the minimum or maximum number to answer the question.
  4. Addition Pinball 
    Use the flippers to create addition problems then click on the answer.
  5. Math Tunnel Blaster: Addition 
    Solve the problems and blast through the tunnel.
  6. Calculator Quizzer: Addition 
    Answer the problem and then check your answer.
  7. Ghost Blasters II 
    An addition game for 2 people.
  8. Addition is Bugging Me 
    Pick 2 numbers and then see the answer.
  9. Subtraction Pinball 
    Use the flippers to create subtraction problems then click on the answer.
  10. Math Tunnel Blaster: Subtraction 
    Solve the problems and blast through the tunnel.
  11. Calculator Quizzer: Subtraction 
    Answer the problem and then check your answer.
  12. Take it Away 
    Practice with subtraction.
  13. Go Dog Subtraction 
    See 2 numbers, hit the subtract button, and watch it happen! 
  14. Hoot's Math 
    Add, subtract or do mixed problems. 
  15. Test the Toad 
    Practice adding and subtracting.
  16. Matching Pictures to Number Sentences 
    Look at the pictures and figure out the number sentence.
  17. Spooky Sequences 1 
    Count by ones and figure out what number is missing.
  18. Spooky Sequences 2 
    Count by twos and figure out what number is missing.
  19. Spooky Sequences 5 
    Count by fives and figure out what number is missing.
  20. Spooky Sequences 10 
    Count by tens and figure out what number is missing.
  21. Counting by 2s, 5s, & 10s 
    Study the counting pattern and figure out what number is missing.
  22. Count by Multiples 
    Decide what number to "count by" and then see if you can get to 100 in 1 minute!
  23. Ghost Blasters Multiples 
    Choose a number and then click on the unfriendly ghosts (those that have a multiple of that number).
  24. Count the Dimes 
    Count the dimes for amounts up to $1.
  25. Math Concentration 
    Match the number or number word (1-6, 1-10 or fraction) with its graphic representation.
  26. Addem and the Ants - Houses 
    Watch Addem in this math story!
  27. Addem and the Ants - Bedtime 
    Watch Addem in this math story!
  28. Addem and the Ants - The Chef 
    Watch Addem in this math story!
  29. Sign of the Plus 
    Watch this music video about adding!
  30. Sign of the Minus 
    Watch this music video about subtracting!
  31. Bottles of Pop 
    Watch this music video about the number line!

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GROUP B: Measurement and Time
(NCSCoS_M_1_2.01-2.02)

  1. Measuring Teddy 
    Scroll down - click continue - then measure Teddy to the 1/2 unit.
  2. Comparison Symbols 
    Decide which symbol (< = >) goes between the numbers.
  3. Time to the Hour 
    Match the clock face with the correct time.
  4. Telling Time 
    Scroll down - put the clock's hands where they need to be to show the correct time.
  5. Digital and Analog 
    Scroll down - pick the digital time that matches the clock face.

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GROUP C: Geometric Figures
(NCSCoS_M_1_3.01-3.04)

  1. Patch Tool 
    Read the directions and then use the shapes to create your own figure. 

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GROUP D: Data and Probability
(NCSCoS_M_1_4.01-4.02)

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GROUP E: Classification and Patterning
(NCSCoS_M_1_5.01-5.03)

  1. Follow the Turtle 
    Hear the turtle and see it light up.  See if you can match the pattern.

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